Addicts
Repeat buyers with the worst possible margins.
The customer class created by the chemical trade: returning buyers whose demand is reliable and whose state deteriorates as you keep supplying them.
Addiction is the cost of the chemical line, priced in reputation and consequence rather than credits.
Addicts are the trade’s most reliable demand and its worst advertisement. They return, they buy, and the shop that depends on them slowly becomes something the rest of the district knows about.
The mechanical cost is not a fine. It is the accumulation of a customer base that a shop cannot put back on the shelf.
Counter protocol
- Repeat custom is real, which is why the trade tempts.
- The same customer degrades over time.
- Selling to them is a standing decision, not a single sale.
Related stock
Where this comes from
Every product line has its own way of ruining the seller, and chemicals bring addiction.
“Every product line has its own profit curve and its own way of ruining you, weapons bring inspections, chemicals bring addiction, water brings liability, contraband brings raids.”
Community guides treat who you sell to as a standing risk rather than a one-off decision.
“In the wrong people, why some chemical”
Caption as spoken (verbatim)
in the wrong people, why some chemical
Tier 1 is the developer or publisher speaking, tier 2 is a large structured reference, tier 3 is player-made material. Anything a player measured rather than read is labelled as community-reported on this page.