PSFG Probably Stolen Field guide · Lower Levels
GAME Probably Stolen - Cyberpunk Shopkeeper Sim PATCH 1.0.0.13 CHECKED 2026-11-09 STUDIO Questing Goose Studio · PUBLISHER tinyBuild
5 dossiers · patch 1.0.0.13

Economy

Rent, licences, margins and the day the landlord counts.

The rent clock never stops and every margin has a tail. This section covers what a shift earns, what a licence costs in reputation, and the difference between flipping stock for profit and buying the store out from under the landlord. Read the rent page first — every other decision on the station is priced against the next payment.

The economy is one deadline repeated. Rent decides what counts as profit, the buy-out price decides what counts as winning, and everything in between is the choice of which risk pays for it. Read the numbers here as a scale rather than a schedule: the tiers change the size of every payment, not the shape of the game.

Licences tie the economy back to the factions, and haggling ties it back to the customers. Between them, they explain why a shop with excellent margins can still fail: a stock it cannot legally sell, or a price no arriving customer can afford, is a margin on paper only.

Counter hand-off at the checkpoint with a customer waiting
Store floor with machines, shelving and the day ledger
system · patch 1.0.0.13

Rent & the lease

A recurring payment that rises over time, collected by a landlord who expects to be paid on schedule and is not interested in explanations involving unsold stock.

3 sources · tier 1–3

Handbook page open beside the inspection tray
system · patch 1.0.0.13

Buying the store

The station’s win condition: pay the landlord off and own the shop outright, with a full run summary attached to the moment.

3 sources · tier 1–1

Shop menu with the Wild Network upgrade screen open
system · patch 1.0.0.13

Difficulty modes

Four difficulty tiers chosen at the start of a run, layered on top of the scenario. They change prices, rent behaviour and how forgiving the station is.

3 sources · tier 1–1

Shop counter in Probably Stolen with a customer, a wanted poster and the inventory grid
system · patch 1.0.0.13

Licences & permits

Licences and weapon permit tiers gate what a shop may legally stock and sell. They are bought with standing more than credits, which ties the legal economy to Security.

3 sources · tier 1–3

Serving a customer at the counter with the store telephone open
system · patch 1.0.0.13

Haggling & budgets

Price negotiation at the counter, bounded by the customer’s budget and their read of your shop. Every bargain carries a trade-off, and some of them are followed by a knock at the door.

3 sources · tier 1–3