Rent & the lease
A recurring payment that rises over time, collected by a landlord who expects to be paid on schedule and is not interested in explanations involving unsold stock.
3 sources · tier 1–3
Rent, licences, margins and the day the landlord counts.
The rent clock never stops and every margin has a tail. This section covers what a shift earns, what a licence costs in reputation, and the difference between flipping stock for profit and buying the store out from under the landlord. Read the rent page first — every other decision on the station is priced against the next payment.
The economy is one deadline repeated. Rent decides what counts as profit, the buy-out price decides what counts as winning, and everything in between is the choice of which risk pays for it. Read the numbers here as a scale rather than a schedule: the tiers change the size of every payment, not the shape of the game.
Licences tie the economy back to the factions, and haggling ties it back to the customers. Between them, they explain why a shop with excellent margins can still fail: a stock it cannot legally sell, or a price no arriving customer can afford, is a margin on paper only.
A recurring payment that rises over time, collected by a landlord who expects to be paid on schedule and is not interested in explanations involving unsold stock.
3 sources · tier 1–3
The station’s win condition: pay the landlord off and own the shop outright, with a full run summary attached to the moment.
3 sources · tier 1–1
Four difficulty tiers chosen at the start of a run, layered on top of the scenario. They change prices, rent behaviour and how forgiving the station is.
3 sources · tier 1–1
Licences and weapon permit tiers gate what a shop may legally stock and sell. They are bought with standing more than credits, which ties the legal economy to Security.
3 sources · tier 1–3
Price negotiation at the counter, bounded by the customer’s budget and their read of your shop. Every bargain carries a trade-off, and some of them are followed by a knock at the door.
3 sources · tier 1–3