PSFG Probably Stolen Field guide · Lower Levels
GAME Probably Stolen - Cyberpunk Shopkeeper Sim PATCH 1.0.0.13 CHECKED 2026-11-09 STUDIO Questing Goose Studio · PUBLISHER tinyBuild
Economy · system · patch 1.0.0.13

Difficulty modes

Cozy, Normal, Hard and Challenge.

Four difficulty tiers chosen at the start of a run, layered on top of the scenario. They change prices, rent behaviour and how forgiving the station is.

Difficulty is not a modifier on combat here, it is a modifier on the economy: the same shop, squeezed differently.

Difficulty on this station is expressed as pressure rather than strength: prices, rent and the size of demands move, while the machines and the recipes stay where they are.

That makes the tier choice a statement about how much margin a player wants to spend on safety — and it is why the hardest combinations are described as challenge runs rather than as the intended experience.

Counter protocol

  1. Combine a scenario with a tier to set the shape of a run.
  2. Higher tiers raise both costs and consequences.
  3. The hardest combinations are explicitly not recommended for a first run.

Related stock

Where this comes from

The release added four difficulty options on top of the starting scenarios.

“4 difficulty options: From beginner friendly to super hard mode (try combining it with the Rock Bottom if you're looking for additional challenge)”

tier 1 · Steam announcement (tinyBuild) · accessed 2026-11-09 · source page

Story demands scale with difficulty — 500 credits on Cozy through 1500 on Challenge.

“Lou: Her demand after her disguise visit now depends on the difficulty: 500 Credits on Cozy, 750 on Normal, 1000 on Hard and 1500 on Challenge.”

tier 1 · Steam announcement (tinyBuild) · accessed 2026-11-09 · source page

The developer advises against the hardest modifier on a first run.

“But do not play with Sentinel Collapse Disorder on your first run.”

tier 1 · Steam announcement (tinyBuild) · accessed 2026-11-09 · source page

Tier 1 is the developer or publisher speaking, tier 2 is a large structured reference, tier 3 is player-made material. Anything a player measured rather than read is labelled as community-reported on this page.

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