PSFG Probably Stolen Field guide · Lower Levels
GAME Probably Stolen - Cyberpunk Shopkeeper Sim PATCH 1.0.0.13 CHECKED 2026-11-09 STUDIO Questing Goose Studio · PUBLISHER tinyBuild
Store floor with machines, shelving and the day ledger
SHIFT LOG · Lower Levels · store floor, machines running, rent clock at day 12 of the cycle

Probably Stolen - Cyberpunk Shopkeeper Sim pays out for rubbish, but it bills for everything else. This guide is the counter view: which trade carries which risk, what a customer can actually afford, and what the machine behind you has to be doing while the shop is shut. Start with the rent page — every other decision on the station is priced against the next payment, not against an abstract idea of profit.

On the shelf

Counter dossiers

Read the field journal →
Shop counter in Probably Stolen with a customer, a wanted poster and the inventory grid
starts · scenario Water Merchant

Test, purify, relabel. Liability is yours.

Counter hand-off at the checkpoint with a customer waiting
machines · machine Water purifier

The machine that decides what a bottle is worth.

A tense moment at the shop counter
station · faction Security

The faction that decides whether you keep trading.

A threat letter left on the counter beside a test readout
starts · scenario Chemist

Closely guarded recipes, returning customers.

Shop counter with a customer holding a bottle of water
machines · machine Smuggler bay

Storage that inspections are not supposed to find.

Counter barker

Who is at the window?

Pick a visitor to see what the station sends to a shop like yours, and what each one costs you after they leave.

Inventory grids and machine bay interfaces during a shift
starts · scenario

Chemist

The highest-margin line on the station: mix, cut and finish product in a lab, then sell it to people who will come back for the same thing next week.

Launch trailer key frame: the shop counter
machines · machine

Smuggler bay

A concealed storage bay for stolen and contraband stock. Two sizes exist, both sold through the Underground Exchange.

Weapon counter from the release-date trailer
economy · system

Rent & the lease

A recurring payment that rises over time, collected by a landlord who expects to be paid on schedule and is not interested in explanations involving unsold stock.

Announcement trailer key frame
customers · faction

Augs and the rogue AI policy

People carrying a rogue AI chip. Every faction on the station agrees on the policy, and the shopkeeper is the one holding the gun that enforces it.

Field journal

Long reads from the counter

Shop menu with the Wild Network upgrade screen open
Field journal · water

The water chain, end to end

Rustwater in, pure water out, and a purifier that has to keep running while the shop is shut. A working account of the station’s most reliable trade.

Handbook page open beside the inspection tray
Field journal · the counter

A day at the counter: budgets, buyers and the rent

What a shift actually looks like once the tutorial is over — customers with credit limits, a display case that decides who walks in, and a payment due at the end of the week.

Sections

Six ways into the station

6 dossiers Trades

Product lines, and the way each one ruins you.

7 dossiers Machines

What is bolted to the floor and how it runs.

7 dossiers Customers

Who walks in, what they carry, what they pay.

3 dossiers Station

Factions, Security and the paperwork that keeps the lights on.

5 dossiers Economy

Rent, licences, margins and the day the landlord counts.