Probably Stolen - Cyberpunk Shopkeeper Sim pays out for rubbish, but it bills for everything else. This guide is the counter view: which trade carries which risk, what a customer can actually afford, and what the machine behind you has to be doing while the shop is shut. Start with the rent page — every other decision on the station is priced against the next payment, not against an abstract idea of profit.
Who is at the window?
Pick a visitor to see what the station sends to a shop like yours, and what each one costs you after they leave.
Chemist
The highest-margin line on the station: mix, cut and finish product in a lab, then sell it to people who will come back for the same thing next week.
Smuggler bay
A concealed storage bay for stolen and contraband stock. Two sizes exist, both sold through the Underground Exchange.
Rent & the lease
A recurring payment that rises over time, collected by a landlord who expects to be paid on schedule and is not interested in explanations involving unsold stock.
Augs and the rogue AI policy
People carrying a rogue AI chip. Every faction on the station agrees on the policy, and the shopkeeper is the one holding the gun that enforces it.
Long reads from the counter
The water chain, end to end
Rustwater in, pure water out, and a purifier that has to keep running while the shop is shut. A working account of the station’s most reliable trade.
Working a chemistry batch without losing it
Extraction, separation, finishing: the chain that turns mixed stock into a named product, and the three places a batch quietly dies.
A day at the counter: budgets, buyers and the rent
What a shift actually looks like once the tutorial is over — customers with credit limits, a display case that decides who walks in, and a payment due at the end of the week.