Water & purification
The station’s most expensive liquid, bottled.
Water is bought dirty and sold clean. Filters, UV passes and a purifier stack quality until a bottle is worth several times what it cost to fill.
Every counter wants water eventually, which is why the trade survives on volume rather than secrecy. Its failure mode is liability: a bottle that claims more than it holds.
Water is the entry trade of the station: cheap to start, endless demand, and a quality ladder that rewards investment more than skill. The scanner reads contaminants, the filter and the UV lamp strip them, and the purifier sets the ceiling.
That ceiling is where the money is. Because buyers pay for measured quality rather than volume, the difference between a filtered bottle and a purified one is margin you create at the machine rather than at the counter.
Counter protocol
- Quality is a ladder: rustwater, base water, quality water, pure water.
- Keep a filter and a UV lamp between the faucet and the purifier or the stack stalls.
- Bottling is a second product line — the container is part of the margin.
Related stock
Where this comes from
Water must be tested and filtered before resale.
“Water must be tested and filtered.”
The launch-window patch lowered the water purifier price from 300 to 250 credits.
“Water Purifier price reduced from 300 to 250.”
A stock purifier now cleans water to 99.01% instead of 99.00%.
“Water Purifier: A stock purifier now cleans water to 99.01% instead of 99.00%.”
A water scanner is used to read contaminants before the liquid enters the cleaning chain.
“Purify. With the water scanner, you can”
Caption as spoken (verbatim)
purify. With the water scanner, you can
Tier 1 is the developer or publisher speaking, tier 2 is a large structured reference, tier 3 is player-made material. Anything a player measured rather than read is labelled as community-reported on this page.