Water purifier
The machine that decides what a bottle is worth.
Takes dirty liquid in and pushes it up the quality ladder. Filters, UV passes and the purifier itself stack into a product buyers can price.
The purifier is the water trade’s bottleneck: feed it, power it and it works overnight; starve it and the whole chain collapses back to base water.
The purifier is a machine with a supply problem attached: what goes in decides what can come out, and the machine can only clean what the input allows. That is why water chains are described as ladders rather than recipes — each pass has its own ceiling.
Practically, the purifier wants a habit rather than attention. Fill it before closing, keep a charged cell in reach, and let the overnight shift do the work that customers pay for in the morning.
Counter protocol
- An empty input grid and a flat battery look identical from the counter.
- Power draw matters more than price here — an offline purifier is dead capital.
- A stock unit reached 99.01% purity after the November patch; the last fraction is what separating and UV passes are for.
Related stock
Where this comes from
The purifier price was cut during the launch-window patches.
“Water Purifier price reduced from 300 to 250.”
A stock purifier now cleans water to 99.01% instead of 99.00%.
“Water Purifier: A stock purifier now cleans water to 99.01% instead of 99.00%.”
Community water guides treat machine quality as the gate to the best output tier.
“Machine is at least quality of 100% or”
Caption as spoken (verbatim)
machine is at least quality of 100% or
Tier 1 is the developer or publisher speaking, tier 2 is a large structured reference, tier 3 is player-made material. Anything a player measured rather than read is labelled as community-reported on this page.