PSFG Probably Stolen Field guide · Lower Levels
GAME Probably Stolen - Cyberpunk Shopkeeper Sim PATCH 1.0.0.13 CHECKED 2026-11-09 STUDIO Questing Goose Studio · PUBLISHER tinyBuild
6 dossiers · patch 1.0.0.13

Trades

Product lines, and the way each one ruins you.

A trade is not a theme for the shop. It is the set of risks you agree to carry: inspections, addiction, liability, heat, or the price of replacing what you miscounted. Each dossier states what the line demands at the counter, which machine it depends on, and where the margin actually lives. If you are new to the station, worth reading in this order: water first, then appraisal, then stolen goods — that is also the order in which the consequences get expensive.

Trades reward specialisation but not obsession. A shop that only sells water has a stable week and a low ceiling; a shop that sells water, appraises what walks in and carries a little contraband has a higher ceiling and a shorter expected life. The pages here are written so that you can see the tail as well as the margin — the note that a product line “ruins you” is a specific mechanic, not a warning label.

Where a number comes from a player rather than from the developer, the page says community-reported and the source list shows which video or guide it came from. Where it comes from the Steam page or the patch notes, the quote is printed underneath so you can read the original sentence rather than this guide’s summary of it.

Shop counter in Probably Stolen with a customer, a wanted poster and the inventory grid
Shop counter with a customer holding a bottle of water
trade · patch 1.0.0.13

Water & purification

Water is bought dirty and sold clean. Filters, UV passes and a purifier stack quality until a bottle is worth several times what it cost to fill.

4 sources · tier 1–3

Fermenting and chemistry station with the reference guide open
trade · patch 1.0.0.13

Chemicals & purity

Chemical product is a purity competition. Buyers pay for what is in the bottle, and the last few percent are the difference between product and waste.

2 sources · tier 1–3

Weapon counter from the release-date trailer
trade · patch 1.0.0.13

Weapons & permits

Firearms, ammunition and modifications, sold under permit classes bought with reputation and audited by Security.

3 sources · tier 1–3

Handbook page open beside the inspection tray
trade · patch 1.0.0.13

Stolen goods & heat

Discounted merchandise with flexible paperwork. The margin is real, and so is the audit that follows it into your storage.

3 sources · tier 1–3

Appraising a customer’s item at the counter
trade · patch 1.0.0.13

Appraisal & counterfeits

Rare items are priced by whoever inspects them. Appraise before you buy, inspect before you sell, and assume the other side is doing the same.

3 sources · tier 1–1

Inventory grids and machine bay interfaces during a shift
trade · patch 1.0.0.13

Aquaculture

Fish farming with a species ladder: cheap tilapia feed expensive sturgeon, and sturgeon produce the luxury item buyers actually want.

3 sources · tier 1–3