Hotfix
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A shop sim ships its balance in patch notes, so the notes are the closest thing this game has to a changelog of the economy. Everything below is taken from the developer’s own Steam announcements, quoted rather than paraphrased, and grouped by the build it landed in. Where a line changes how a trade plays — the water purifier price, the permit rules, the difficulty demands — the linked dossier is the place to read the consequences.
The roadmap post also states that every update on it will be free of charge, and that November is dedicated to polish rather than new systems — which is a useful signal when you are deciding whether to write a permanent guide to a mechanic that is currently being tuned.
The end-of-run summary above is the release build’s win screen: buy the store from the landlord and the game reports your most profitable sale, days survived and total worth. It is also the honest scoreboard for a patch — a balance change is only interesting if it moves those numbers.