PSFG Probably Stolen Field guide · Lower Levels
GAME Probably Stolen - Cyberpunk Shopkeeper Sim PATCH 1.0.0.13 CHECKED 2026-11-09 STUDIO Questing Goose Studio · PUBLISHER tinyBuild
Patch ledger · current build 1.0.0.13

What changed, and what it changed for you

A shop sim ships its balance in patch notes, so the notes are the closest thing this game has to a changelog of the economy. Everything below is taken from the developer’s own Steam announcements, quoted rather than paraphrased, and grouped by the build it landed in. Where a line changes how a trade plays — the water purifier price, the permit rules, the difficulty demands — the linked dossier is the place to read the consequences.

A tense moment at the shop counter
2026-11-08 · build 1.0.0.13 · 100-Rev13

Hotfix

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2026-11-06 · build 1.0.0.12

Cumulative update

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2026-10-31 · build 1.0.0.6

Modding security update

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2026-10-30 · build 1.0.0.5

Hotfix & bell rebind

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2026-10-28 · build 1.0.0.2

Water balance

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What the studio says is next

  • November is a polish month: bug fixes and quality-of-life work rather than new systems.
  • January and April updates will carry more than the published roadmap shows.
  • The published roadmap only covers the next six months, and every update on it is free.
  • Scenarios announced as coming: Organ Trader, Junker and Street Food Vendor, plus expeditions.

The roadmap post also states that every update on it will be free of charge, and that November is dedicated to polish rather than new systems — which is a useful signal when you are deciding whether to write a permanent guide to a mechanic that is currently being tuned.

Handbook page open beside the inspection tray

The end-of-run summary above is the release build’s win screen: buy the store from the landlord and the game reports your most profitable sale, days survived and total worth. It is also the honest scoreboard for a patch — a balance change is only interesting if it moves those numbers.