Licences & permits
Legality, bought with reputation.
Licences and weapon permit tiers gate what a shop may legally stock and sell. They are bought with standing more than credits, which ties the legal economy to Security.
Permits are the station’s permission slip: without them the stock is still merchandise, it just cannot legally leave the counter.
Licences are the point where the station’s three systems meet: reputation (how you earn them), merchandise (what they allow) and inspections (what happens when they do not match).
The design keeps them recoverable — a revoked permit costs access rather than the run — which is what makes the risky trades playable instead of binary.
Counter protocol
- Permit tiers follow Security reputation thresholds.
- Higher tiers unlock better customer classes as well as better stock.
- Losing a permit does not automatically destroy the stock it covered.
Related stock
Where this comes from
Advanced licences unlock the underground market.
“Unlock advanced licenses to access the underground market”
A revoked Weapon Permit 1 does not permanently cost the player a confiscated shotgun.
“If the player owns a revoked Weapon Permit 1, they keep the shotgun indefinitely.”
Higher permit tiers are documented as reputation thresholds in community guides.
“Reputation for permit two and 80”
Caption as spoken (verbatim)
reputation for permit two and 80
Tier 1 is the developer or publisher speaking, tier 2 is a large structured reference, tier 3 is player-made material. Anything a player measured rather than read is labelled as community-reported on this page.