PSFG Probably Stolen Field guide · Lower Levels
GAME Probably Stolen - Cyberpunk Shopkeeper Sim PATCH 1.0.0.13 CHECKED 2026-11-09 STUDIO Questing Goose Studio · PUBLISHER tinyBuild
Economy · system · patch 1.0.0.13

Haggling & budgets

What a customer can actually pay.

Price negotiation at the counter, bounded by the customer’s budget and their read of your shop. Every bargain carries a trade-off, and some of them are followed by a knock at the door.

Budgets make pricing a matching problem: a perfect price that no arriving customer can afford is a wasted day.

Counter pricing on this station is a two-sided read: the shop is estimating the item and the customer is estimating the shop. Budgets cap the possible sale, and the negotiation decides where inside that cap the price lands.

The trade-off attached to haggling is what keeps it interesting — a discount that closes today’s sale may be a fee owed to somebody else tomorrow, and the game is explicit that both sides of that bargain exist.

Counter protocol

  1. Read the budget before quoting; a customer who walks mid-sale costs the shift.
  2. Haggling down the price is not free — the discount has a destination.
  3. Elite customers reward confidence, ordinary customers reward accuracy.

Related stock

Where this comes from

Haggling has a trade-off attached to every bargain.

“Haggle for the best deals, but remember that every bargain comes with a trade-off”

tier 1 · Steam store page · accessed 2026-11-09 · source page

The Merchant states the discount he actually takes instead of a flat 15%.

“He now states the discount he actually takes on your difficulty.”

tier 1 · Steam announcement (tinyBuild) · accessed 2026-11-09 · source page

Community playthroughs show buyers with visible credit budgets that cap a sale.

“Clients only have a limited budget to”

Caption as spoken (verbatim)

Clients only have a limited budget to

tier 3 · Learn to Play Probably Stolen (YouTube) · accessed 2026-11-09 · source page

Tier 1 is the developer or publisher speaking, tier 2 is a large structured reference, tier 3 is player-made material. Anything a player measured rather than read is labelled as community-reported on this page.

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