Furnace
Scrap in, material out.
A melting machine that turns junk stock into material worth printing, feeding the production half of the shop.
The furnace is the front end of the crafting chain: what the shop cannot sell can often be rendered back into something it can use.
The furnace answers a specific problem that every shop develops: stock that will not sell. Melting it back into material converts a dead item into an input that a printer can use, which keeps the production line running without new spending.
Its cost is power, and the patch history shows why that matters — a module that mis-reported its own draw turns a break-even machine into a slow leak.
Counter protocol
- Modules change what the furnace will accept and what it produces.
- Its output grid behaves like the printer’s: a full grid spills into the store.
- Material value is why junk stock is never truly worthless.
Related stock
Where this comes from
Furnace and printer output now spills into the store rather than stalling.
“The Furnace (blast module), Printer and Desequencer now spill into the store if their output inventory is full.”
A patch fixed a furnace module that quietly used double the power it displayed.
“Fixed a bug where the Junk Processing Module for the furnace was secretly using twice the amount of power displayed”
Tier 1 is the developer or publisher speaking, tier 2 is a large structured reference, tier 3 is player-made material. Anything a player measured rather than read is labelled as community-reported on this page.