Vending machine
A second shift that never goes home.
Sells stock overnight after the shop closes, giving the day’s leftover merchandise a second, hands-off market.
The machine turns a shift into a schedule: what remains on the shelf at closing can still earn before the next rent check.
The vending machine exists to fix a specific problem: a shop that closes with stock nobody asked for that day. Rather than discounting at the counter, the machine sells on its own terms while the shutters are down.
It is not free money. The stock still costs what it cost, the machine still answers to the same demand, and what it cannot sell it holds.
Counter protocol
- Stock it with what customers kept ignoring during the day.
- Prices interact with the same item value the counter uses.
- It is a late-game unlock, usually bought after the shop is already profitable.
Related stock
Where this comes from
Vending machines keep selling overnight after the shop closes.
“that keep selling overnight after you close”
An entire community guide exists for how the vending machine prices and consumes stock.
“I'm going to explain the vending”
Caption as spoken (verbatim)
I'm going to explain the vending
Tier 1 is the developer or publisher speaking, tier 2 is a large structured reference, tier 3 is player-made material. Anything a player measured rather than read is labelled as community-reported on this page.